Unlimited Elevated Road v0.2.0

Unlimited Elevated Road v0.2.0

More freedom for elevated road construction. This is a beta version. It may be instable or imcompatible with other mods. Please use at your own risk.

Unlimited Elevated Road

– Configurable maximum pillar interval for elevated roads. The game’s default interval is 80m in version 1.0.15f1. Default interval of this mod is 200m, the same as in game version 1.0.14f1.
– – Affected road types: ordinary roads, highways, pavements, busways and tracks.

– Configurable maximum node interval for roads. The game automatically adds a node into the constructed road when its length exceeds this interval. The game’s default interval is 200m. Default interval of this mod is also 200m.
– – This function is highly experimental. It affects all road types and even water pipes, power lines and water ways.

– No pillar switch. Once turned on, no pillars spawn when constructing elevated roads. Meanwhile, bridge properties, like special bridge pillars, cables and girders, also do not spawn.
– – Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
– – Affected line types: power cables.

– No height limit switch. Once turned on, height limits for elevated roads are increased to 1000m.
– – Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.

Configuring the Setting

– First launch the game with this mod loaded, and close the game (to generate the configuration file).
– Open the configuration file (..\Cities Skylines II\BepInEx\config\UnlimitedElevatedRoad.cfg), modify each configuration entries and save the file.
– Now launch the game again with this mod loaded and enjoy it!

Requirements

– Game version 1.0.15f1.
BepInEx 5

Planned Features

In-game configuration.


Author: Jimmyok
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1 Response

  1. Brandon says:

    Is there anyway anyone could make a video on how to configure this mod for people new to pc modding?

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